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code-animation

/code-animation

Create code-driven animation with coherent storytelling, precise motion, rhythm, timeline, audio and renderability; translate subjective video feedback into targeted changes and reusable style principles. Use for explainer videos, motion graphics, interactive animation and procedural scenes.

Licence
MIT
Last repository change
01.11.2026

Assessment and security

96/ 100Class: good
Format25 / 25
Frontmatter with name and description, valid name, description up to 1,024 characters, name matching the folder.
Discoverability25 / 25
Description explains when to use the skill, has a reasonable length and uses third person.
Content31 / 35
At least 150 words and at most 500 lines, headings, step lists, examples or code.
Hygiene15 / 15
No placeholders such as TODO, no Windows paths, with a licence.
Riskno signals detected in the scan
Files in this package
3
Scripts
0
HTML comments
0
URLs in SKILL.md
0
Deprecation

No signals detected. Repository changed on 01.11.2026, without references to retired models or APIs.

Licence

MIT, open: use and modify while retaining author attribution.

What it does and when to use it

Create code-driven animation with coherent storytelling, precise motion, rhythm, timeline, audio and renderability; translate subjective video feedback into targeted changes and reusable style principles. Use for explainer videos, motion graphics, interactive animation and procedural scenes.

Original author description

Create code-driven animation with coherent storytelling, precise motion, rhythm, timeline, audio and renderability; translate subjective video feedback into targeted changes and reusable style principles. Use for explainer videos, motion graphics, interactive animation and procedural scenes.

How it works

SKILL.md has no level-two headings · 19 lines, 286 words

SKILL.md preview
---
name: code-animation
description: Create code-driven animation with coherent storytelling, precise motion, rhythm, timeline, audio and renderability; translate subjective video feedback into targeted changes and reusable style principles. Use for explainer videos, motion graphics, interactive animation and procedural scenes.
license: MIT
---

# Code animation is storytelling in time

**Purpose.** Deliver watchable, accurate and well-paced animation—not just code that moves.

- Define the audience, core message, duration, required facts, aesthetic direction and available media constraints. For a 30-second educational video, establish a small number of distinct visual beats and a clear beginning/middle/end.
- Make the scientific or instructional explanation correct before polishing visuals. Example: Earth's seasons primarily arise from axial tilt changing sun angle and day length, not simply Earth–Sun distance.
- Choose a coherent visual grammar: typography, motion language, shot continuity, transitions, timing, emphasis and sonic identity. Tie each effect to a communicative purpose.
- Use mathematical/deterministic control when exact timing, reproducibility or testable frame states matter; use appropriate render technology for the actual project rather than hardcoding a particular engine.
- Coordinate voice, music, sound effects and image changes as one rhythm. “Music should stand out” may mean sync, dynamics or arrangement, not simply gain.
- Validate timeline completeness, duration, legibility, scene transitions and factual message with the cheapest faithful checks available. GUI/visual checks are for truly visible effects; scripts and frame-by-time checks can establish timing and state.
- On revision, preserve approved scenes and change only the failing dimension. Keep verified style cards and animation motifs as portable assets, including constraints and reference provenance.
- For complex motion, first isolate the uncertain mechanism if needed; don't fully animate a scene before confirming that the core rendering path works.

**Success:** visual narrative and soundtrack communicate the intended message, with smooth coherent timing and reliable implementation.
**Avoid:** 30 seconds of decorative motion with no educational progression, or arbitrary new effects used to hide structural pacing problems.

See `references/STYLE-CARD.md` for reusable style assets, not a fixed animation recipe.
Files in this package (3)
  • SKILL.md 2 KB
  • references/ORIGINAL-PATTERNS.md 2 KB
  • references/STYLE-CARD.md 2 KB

Versions

The database has no other skills named code-animation.

Database snapshot: 13.11.2026 · package version 09518a5d8d92 (SHA-256 digest of the entire package)

Downloads in the last 30 days: 0 · ranking

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