code-animation
/code-animation
Create code-driven animation with coherent storytelling, precise motion, rhythm, timeline, audio and renderability; translate subjective video feedback into targeted changes and reusable style principles. Use for explainer videos, motion graphics, interactive animation and procedural scenes.
- Author
- Laaaaaaaam ↗
- Repository
- wishwright-skills ↗
- Licence
- MIT
- Last repository change
- 01.11.2026
Assessment and security
- Files in this package
- 3
- Scripts
- 0
- HTML comments
- 0
- URLs in SKILL.md
- 0
No signals detected. Repository changed on 01.11.2026, without references to retired models or APIs.
MIT, open: use and modify while retaining author attribution.
What it does and when to use it
Create code-driven animation with coherent storytelling, precise motion, rhythm, timeline, audio and renderability; translate subjective video feedback into targeted changes and reusable style principles. Use for explainer videos, motion graphics, interactive animation and procedural scenes.
Original author description
Create code-driven animation with coherent storytelling, precise motion, rhythm, timeline, audio and renderability; translate subjective video feedback into targeted changes and reusable style principles. Use for explainer videos, motion graphics, interactive animation and procedural scenes.
How it works
SKILL.md has no level-two headings · 19 lines, 286 words
SKILL.md preview
--- name: code-animation description: Create code-driven animation with coherent storytelling, precise motion, rhythm, timeline, audio and renderability; translate subjective video feedback into targeted changes and reusable style principles. Use for explainer videos, motion graphics, interactive animation and procedural scenes. license: MIT --- # Code animation is storytelling in time **Purpose.** Deliver watchable, accurate and well-paced animation—not just code that moves. - Define the audience, core message, duration, required facts, aesthetic direction and available media constraints. For a 30-second educational video, establish a small number of distinct visual beats and a clear beginning/middle/end. - Make the scientific or instructional explanation correct before polishing visuals. Example: Earth's seasons primarily arise from axial tilt changing sun angle and day length, not simply Earth–Sun distance. - Choose a coherent visual grammar: typography, motion language, shot continuity, transitions, timing, emphasis and sonic identity. Tie each effect to a communicative purpose. - Use mathematical/deterministic control when exact timing, reproducibility or testable frame states matter; use appropriate render technology for the actual project rather than hardcoding a particular engine. - Coordinate voice, music, sound effects and image changes as one rhythm. “Music should stand out” may mean sync, dynamics or arrangement, not simply gain. - Validate timeline completeness, duration, legibility, scene transitions and factual message with the cheapest faithful checks available. GUI/visual checks are for truly visible effects; scripts and frame-by-time checks can establish timing and state. - On revision, preserve approved scenes and change only the failing dimension. Keep verified style cards and animation motifs as portable assets, including constraints and reference provenance. - For complex motion, first isolate the uncertain mechanism if needed; don't fully animate a scene before confirming that the core rendering path works. **Success:** visual narrative and soundtrack communicate the intended message, with smooth coherent timing and reliable implementation. **Avoid:** 30 seconds of decorative motion with no educational progression, or arbitrary new effects used to hide structural pacing problems. See `references/STYLE-CARD.md` for reusable style assets, not a fixed animation recipe.
Files in this package (3)
- SKILL.md 2 KB
- references/ORIGINAL-PATTERNS.md 2 KB
- references/STYLE-CARD.md 2 KB
Versions
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Database snapshot: 13.11.2026 · package version 09518a5d8d92 (SHA-256 digest of the entire package)
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