hyperframes-animation
/hyperframes-animation
Dostarcza zasady ruchu, scenariusze przejść i adaptery animacji dla HyperFrames, od GSAP po Lottie i Three.js.
- Autor
- jamescai-md ↗
- Repozytorium
- motionframe-edit ↗
- Licencja
- MIT
- Ostatnia zmiana repozytorium
- 08.11.2026
Ocena i bezpieczeństwo
- Pliki w paczce
- 103
- Skrypty
- 0
- Komentarze HTML
- 0
- Adresy URL w SKILL.md
- 0
Brak sygnałów. Repozytorium zmienione 08.11.2026, bez odwołań do wycofanych modeli i API.
MIT, otwarta: można używać i zmieniać, z zachowaniem informacji o autorze.
Co robi i kiedy
Dostarcza zasady ruchu, scenariusze przejść i adaptery animacji dla HyperFrames, od GSAP po Lottie i Three.js.
Oryginalny opis (EN)
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, se
Jak działa
- Default: compose atomic rules
- Load a blueprint when
- Routing
- Picking a runtime
- Critical Constraints
- Scripts
- See Also
Podgląd SKILL.md
--- name: hyperframes-animation description: "All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic." --- # HyperFrames Animation All motion knowledge in one skill: **rules** (atomic recipes), **blueprints** (multi-phase scene templates), **transitions** (scene-to-scene), **techniques** (broader motion-design patterns), and **adapters** (per-runtime APIs). For the composition contract (data attributes, sub-compositions, determinism) see `hyperframes-core`. ## Default: compose atomic rules Pick 2-4 rules from `rules-index.md`, glue them together with a single paused GSAP timeline, done. This is faster and produces less code than starting from a blueprint. ## Load a blueprint when - The scene matches an existing pre-designed multi-phase template (brand-reveal, social-proof, etc.) and reusing its phase pipeline saves real authoring time - You want runnable ground-truth code for a complex 4-5 phase choreography Blueprints live in `blueprints-index.md`. Each entry points to `blueprints/<id>.md` (recipe). Do not read it speculatively; load it when you've already decided you need scene-level orchestration. ## Routing | Want to… | Read | | ------------------------------------------------------------------------------ | --------------------------------------------------- | | Pick an atomic motion pattern by trigger / tag | `rules-index.md` | | Read one rule's full HTML / CSS / GSAP recipe | `rules/<name>.md` | | Pick a multi-phase scene template | `blueprints-index.md` | | Read one blueprint's full recipe | `blueprints/<id>.md` | | Author a scene transition (CSS-driven, between two clips) | `transitions/overview.md`, `transitions/catalog.md` | | Look up a broader motion-design technique | `techniques.md` | | Motion blur — shutter smear on an element, and when not to use it | `references/motion-blur.md` | | Analyze an existing composition's animation map | `scripts/animation-map.mjs` | | GSAP API — timeline / tweens / position parameters | `adapters/gsap.md` | | GSAP — drop-in effect recipes | `rules/gsap-effects.md` | | GSAP — transforms / perf | `adapters/gsap-transforms-and-perf.md` | | GSAP — eases / stagger | `adapters/gsap-easing-and-stagger.md` | | GSAP — timeline / labels | `adapters/gsap-timeline-and-labels.md` | | Lottie / dotLottie (After Effects exports, `window.__hfLottie`) | `adapters/lottie.md` | | Character animation (walk cycle, mascot, jointed puppet, gestures) | `adapters/lottie.md` → Characters | | Three.js / WebGL (3D scenes, `AnimationMixer`, `hf-seek`) | `adapters/three.md` | | Anime.js (`window.__hfAnime`) | `adapters/animejs.md` | | CSS keyframes (`animation-delay` / `play-state` / `fill-mode`) | `adapters/css-animations.md` | | Web Animations API (`element.animate()`, `currentTime` seek) | `adapters/waapi.md` | | TypeGPU / WebGPU (`navigator.gpu`, WGSL, compute pipelines) | `adapters/typegpu.md` | | HTML-as-texture + WebGL/GLSL post-fx (capture live DOM via `drawElementImage`) | `adapters/html-in-canvas-patterns.md` | | Named text-animation effects (24 IDs via external `animate-text` skill) | `adapters/animate-text.md` | ## Picking a runtime - **GSAP** is the default for 95% of motion work — covers timeline orchestration, transforms, easing, stagger. All atomic rules in this skill are GSAP-based. - **Lottie** when an asset has its own pre-baked timeline (typically After Effects exports), including characters that walk, gesture or react. - **Three.js** for 3D scenes, camera motion, shader-driven visuals. - **Anime.js** for lightweight tweening when GSAP is overkill. - **CSS** for simple repeated motifs, decoration, shimmer — no JavaScript animation cost. - **WAAPI** for native browser keyframes without a GSAP dependency. - **TypeGPU / WebGPU** for GPU-rendered canvases (particles, liquid glass, custom shaders). Multiple runtimes can coexist in one composition. Each registers its instances on the runtime-specific global so HyperFrames can seek all of them in one pass. ## Critical Constraints **Prerequisite: `hyperframes-core` → Non-Negotiable Rules** (single paused timeline, `data-duration` governs length, no `Math.random` / `Date.now` / `performance.now`, no `repeat: -1`, no page-load `gsap.set` on later-scene clips, no `display` or raw `visibility` tweens, and no timeline construction inside `async` / `setTimeout` / `Promise`). GSAP `autoAlpha` and zero-duration visibility sets at explicit timeline boundaries remain allowed by core. Use those exceptions only on non-clip elements or wrappers inside a clip; the framework owns `.clip` lifecycle. Don't restate the full contract here. Animation-craft additions on top of core's contract: - **Pre-calculated layout constants** — never derive positions from `getBoundingClientRect()` at tween time. Tween-time DOM measurements desync because the renderer samples in parallel; compute coordinates once at composition setup and reuse. - **Spatial motion uses GSAP transform aliases only** (`x`, `y`, `scale`, `rotation`). Core's allowlist also permits `opacity` / `color` / `backgroundColor` / `borderRadius` for non-spatial property tweens — but never `width` / `height` / `top` / `left` for layout changes. ## Scripts ```bash node skills/hyperframes-animation/scripts/animation-map.mjs <composition-dir> \ --out <composition-dir>/.hyperframes/anim-map ``` Reads every GSAP timeline registered on `window.__timelines`, enumerates tweens, samples bboxes, computes flags, outputs `animation-map.json`. Use it to audit choreography (dead zones, stagger consistency, lifecycle warnings) after authoring. `animation-map.mjs` resolves helper packages from the current project first, then can bootstrap the bundled HyperFrames package version. Set `HYPERFRAMES_SKILL_PKG_VERSION=<version>` only when running the skill outside the bundled CLI/skill install and you need to pin that bootstrap version explicitly. ## See Also - `hyperframes-core` — composition structure, data attributes, sub-compositions, deterministic render contract - `hyperframes-creative` — palettes, typography, narration, beat planning (non-animation creative direction) - `hyperframes-cli` — `npx hyperframes lint / check / snapshot / preview / render`
Pliki w paczce (103)
- SKILL.md 8 KB
- blueprints-index.md 26 KB
- rules-index.md 21 KB
- techniques.md 15 KB
- adapters/animate-text.md 4 KB
- adapters/animejs.md 6 KB
- adapters/css-animations.md 5 KB
- adapters/gsap-easing-and-stagger.md 13 KB
- adapters/gsap-timeline-and-labels.md 4 KB
- adapters/gsap-transforms-and-perf.md 8 KB
- adapters/gsap.md 7 KB
- adapters/html-in-canvas-patterns.md 17 KB
- adapters/lottie.md 6 KB
- adapters/three.md 6 KB
- adapters/typegpu.md 8 KB
- adapters/waapi.md 4 KB
- blueprints/agent-progress-theater.md 16 KB
- blueprints/camera-journey.md 13 KB
- blueprints/comparison-split.md 3 KB
- blueprints/constellation-hub.md 7 KB
- blueprints/cta-morph-press.md 6 KB
- blueprints/cursor-ui-demo.md 20 KB
- blueprints/dataviz-countup.md 14 KB
- blueprints/device-surface-showcase.md 17 KB
- blueprints/fixed-anchor-cycle.md 9 KB
- blueprints/grid-card-assemble.md 15 KB
- blueprints/kinetic-type-beats.md 28 KB
- blueprints/logo-assemble-lockup.md 26 KB
- blueprints/overwhelm-surround.md 6 KB
- blueprints/panel-edit-live-sync.md 13 KB
- blueprints/prompt-type-submit-generate.md 18 KB
- blueprints/spatial-pan-stations.md 5 KB
- blueprints/ticker-takeover.md 3 KB
- blueprints/titlecard-reveal.md 7 KB
- blueprints/transcript-scroll-artifact-reveal.md 11 KB
- blueprints/typewriter-reveal.md 6 KB
- blueprints/video-text-pivot.md 3 KB
- blueprints/zoom-out-workspace-reveal.md 14 KB
- references/motion-blur.md 12 KB
- rules/3d-camera-flight.md 18 KB
- rules/3d-page-scroll.md 7 KB
- rules/3d-text-depth-layers.md 7 KB
- rules/ai-tracking-box.md 6 KB
- rules/ambient-glow-bloom.md 10 KB
- rules/anchored-layout-expand.md 10 KB
- rules/asr-keyword-glow.md 7 KB
- rules/avatar-cloud-network.md 6 KB
- rules/camera-cursor-tracking.md 8 KB
- rules/card-morph-anchor.md 7 KB
- rules/center-outward-expansion.md 4 KB
- rules/chart-scrub-readout.md 10 KB
- rules/chromatic-glitch.md 10 KB
- rules/context-sensitive-cursor.md 7 KB
- rules/control-target-sync.md 10 KB
- rules/coordinate-target-zoom.md 7 KB
- rules/counting-dynamic-scale.md 6 KB
- rules/css-marker-patterns.md 6 KB
- rules/cursor-click-ripple.md 6 KB
- rules/cursor-drag.md 10 KB
- rules/depth-of-field-blur.md 9 KB
- rules/depth-scatter-assemble.md 7 KB
- rules/discrete-text-sequence.md 6 KB
- rules/dynamic-content-sequencing.md 8 KB
- rules/gradient-text-sweep.md 9 KB
- rules/gsap-effects.md 7 KB
- rules/hacker-flip-3d.md 5 KB
- rules/kinetic-beat-slam.md 6 KB
- rules/motion-blur-streak.md 10 KB
- rules/multi-cursor-choreography.md 10 KB
- rules/multi-phase-camera.md 8 KB
- rules/nudge-curve.md 3 KB
- rules/orbit-3d-entry.md 6 KB
- rules/particle-burst.md 10 KB
- rules/physics-press-reaction.md 7 KB
- rules/press-release-spring.md 7 KB
- rules/reactive-displacement.md 6 KB
- rules/scale-swap-transition.md 5 KB
- rules/sine-wave-loop.md 6 KB
- rules/split-tilt-cards.md 6 KB
- rules/spring-pop-entrance.md 6 KB
- rules/stat-bars-and-fills.md 5 KB
- rules/svg-icon-enrichment.md 7 KB
- rules/svg-path-draw.md 6 KB
- rules/theme-crossfade-morph.md 9 KB
- rules/vertical-spring-ticker.md 5 KB
- rules/viewport-change.md 9 KB
- rules/waterfall-entry.md 4 KB
- transitions/TRANSITION-REGISTRY.md 8 KB
- transitions/catalog.md 7 KB
- transitions/css-3d.md 1 KB
- transitions/css-blur.md 2 KB
- transitions/css-cover.md 1 KB
- transitions/css-destruction.md 4 KB
- transitions/css-dissolve.md 2 KB
- transitions/css-distortion.md 2 KB
- transitions/css-grid.md 1 KB
- transitions/css-light.md 2 KB
- transitions/css-mechanical.md 2 KB
- transitions/css-other.md 1 KB
- transitions/css-push.md 1 KB
- transitions/css-radial.md 1 KB
- transitions/css-scale.md 1 KB
- transitions/overview.md 14 KB
Wersje
| Repozytorium | Wynik | Licencja |
|---|---|---|
| Ta strona · jamescai-md/motionframe-edit | 100 | MIT |
| coco-research/coco | 100 | MIT |
| chmonitor/chmonitor | 100 | GPL-3.0 |
| calesthio/OpenMontage | 100 | AGPL-3.0 |
| eusilvio/motion-cena | 100 | MIT |
| jstarfilms/vibecode-protocol-suite | 100 | ISC |
Migawka bazy z 13.11.2026 · wersja paczki 6daa89c4e59c (skrót SHA-256 całej paczki)
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