blender-mcp-integration
/blender-mcp-integration
Dobiera, konfiguruje i stosuje integracje Blender MCP do sterowania sceną na żywo lub deterministycznej oceny zasobów, w tym połączenie Claude Code z otwartym Blenderem.
- Autor
- ifBars ↗
- Repozytorium
- blender-agent-studio ↗
- Licencja
- MIT
- Ostatnia zmiana repozytorium
- 23.10.2026
Ocena i bezpieczeństwo
- Pliki w paczce
- 4
- Skrypty
- 0
- Komentarze HTML
- 0
- Adresy URL w SKILL.md
- 3
Brak sygnałów. Repozytorium zmienione 23.10.2026, bez odwołań do wycofanych modeli i API.
MIT, otwarta: można używać i zmieniać, z zachowaniem informacji o autorze.
Co robi i kiedy
Dobiera, konfiguruje i stosuje integracje Blender MCP do sterowania sceną na żywo lub deterministycznej oceny zasobów, w tym połączenie Claude Code z otwartym Blenderem.
Oryginalny opis (EN)
Choose, configure, and use Blender MCP integrations for live scene control or deterministic asset evaluation. Use when connecting Codex or Claude Code to an open Blender instance, deciding between Blender Lab MCP and community Blender MCP servers, troubleshooting Blender MCP connectivity, or evaluating whether MCP tools improve a Blender modeling workflow.
Jak działa
- Choose the layer
- Mixamo browser integration
- Pixabay sound-effects browser integration
- Optional scene analysis runtime
- Preserve reproducibility
- Benchmark MCP value
Podgląd SKILL.md
--- name: blender-mcp-integration description: Choose, configure, and use Blender MCP integrations for live scene control or deterministic asset evaluation. Use when connecting Codex or Claude Code to an open Blender instance, deciding between Blender Lab MCP and community Blender MCP servers, troubleshooting Blender MCP connectivity, or evaluating whether MCP tools improve a Blender modeling workflow. --- # Blender MCP Integration Read [the shared execution guidance](references/astra-workflow.md) once per task for autonomous decisions, evidence cadence, and long-task continuity. Use the narrowest MCP layer that improves the task. ## Choose the layer When the task needs a live viewport, check for a connected Blender session. If none is available, offer to open Blender and ask the user before launching it, unless they have already authorized opening it in the current conversation. After authorization, open a separate session with the requested asset, connect Agent Studio Live, and retry `blender_open_viewport`. Preserve existing Blender sessions and unsaved work; a missing connection is a setup step, not a reason to abandon the viewport handoff. For an inline viewport, use the bundled **Agent Studio Live** addon and `blender_open_viewport`. It supports refresh, axis/orbit/zoom navigation and clicking a surface or object-list entry to attach exact scene context to the user's next message. Install `addon/blender_agent_studio_live.py` from the plugin root in Blender, enable it, and press **Connect Agent Studio** in the 3D View sidebar. It requires an interactive Blender session and GPU context; the ordinary file tools remain independent. See the [live viewport guide](https://github.com/ifBars/blender-agent-studio/blob/main/docs/live-viewport.md). The bridge does not execute arbitrary Python or mutate geometry. General live authoring can still use a separate integration as described below. 1. Use the bundled tools and Blender CLI for ordinary scripted builds, inspection, and rendering. Add Blender's official Lab MCP only when the task needs live interaction with an open Blender session on a supported version. 2. Use Blender Agent Studio's MCP for deterministic batch inspection, standardized geometry evidence, and bounded authored-scene renders. `blender_render_scene` preserves cameras, lights, volumes and color management and returns the first image inline; `inspectOnly` discovers scene settings before rendering. The bundled Poly Haven search/download tools also acquire verified CC0 textures and HDRIs without another add-on or API key; see the rendering workflow for material setup and standalone CLI use. 3. Consider `ahujasid/blender-mcp` only when the request needs its additional remote-host, Poly Haven, Sketchfab, or external 3D-generation integrations and accepts the extra installation, network, credential, and telemetry surface. 4. Do not run multiple add-on socket servers on the same host/port. Read [references/mcp-options.md](references/mcp-options.md) before installing or replacing a Blender add-on. ## Mixamo browser integration `blender_prepare_mixamo_search` returns a browser search URL and workflow, not catalog results. Use host browser tools for live search, preview and download, then `blender_import_mixamo_animation` for a new standalone animated `.blend`. Adobe sign-in stays in the browser. See the animation workflow's [Mixamo guide](../blender-animation-workflow/references/mixamo.md) for the download settings, local import and retargeting limits. ## Pixabay sound-effects browser integration `blender_prepare_pixabay_sound_search` returns a sound-effects search URL and browser workflow, not live catalog results. Use host browser tools to inspect results, preview candidates, and download the selected sound. Record its title, creator, duration, and source page beside the local audio file. Check the current [Pixabay Content License](https://pixabay.com/service/license-summary/) for the intended use; do not redistribute the sound as a standalone asset. Pixabay's [documented API](https://pixabay.com/api/docs/) covers images and videos, so this tool does not use an audio API or scrape the catalog. It does not import audio into a Blender scene. ## Optional scene analysis runtime Use `blender_compare_reference` for a camera-matched reference/silhouette/overlay board. It works directly through Blender without Rust and returns the image inline. A reviewed white-on-black mask optionally enables projection metrics; photos alone produce visual comparison, not guessed similarity scores. Author the reference camera with bpy or the live MCP before comparing geometry. `blender_describe_scene`, `blender_quality_report` and `blender_compare_scenes` use the bundled Rust SceneIR analyzer. Run `bun run setup:runtime` in the installed plugin root with a stable Rust toolchain, or set `BAS_RUNTIME_EXECUTABLE` to a compatible built binary. Rebuild after updates. The existing tools remain independent of Rust. Start with a compact scene description, then query an exact `objectId` and its descendants. Bounds use evaluated world geometry. Semantic roles come only from authored `bas_role` properties. Supply quality constraints from the brief; ground checks require named objects and `groundZ`. AABB relations are candidates, not exact mesh intersections. Keep the returned limitations and required visual questions attached to the findings. No numerical aesthetic score is produced. After a source-level repair, compare the preserved and regenerated assets with `blender_compare_scenes`. Keep its factual changes separate from explicitly declared invariant failures, and pair it with identical visual evidence. Use `invariantObjects` when preservation gates should exclude the edited component. ## Preserve reproducibility - Keep the durable model in a Python source file even when using live MCP execution. - Save a new `.blend` before risky arbitrary-code operations. - Use official MCP screenshots for interactive iteration. - Use `$blender-agent-studio:blender-asset-validation` for final clean-process inspection and fixed evidence cameras. - Record which MCP tools were used in benchmark runs. ## Benchmark MCP value Compare: 1. plugin skills with MCP tools unavailable; 2. the same skills with the candidate MCP enabled. Keep task, model, effort, time budget, and evaluator identical. Count execution failures, recovery turns, time, and final asset quality. Retain an MCP dependency only when it improves outcomes or materially reduces reliable completion cost.
Pliki w paczce (4)
- SKILL.md 6 KB
- agents/openai.yaml 1 KB
- references/astra-workflow.md 12 KB
- references/mcp-options.md 4 KB
Wersje
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