annotate-setup
/annotate-setup
Dodaje AnnotateKit do projektu iOS lub React Native, żeby rysunki i komentarze na działającej aplikacji trafiały do agenta programującego.
- Autor
- ooolzhas ↗
- Repozytorium
- annotatekit ↗
- Licencja
- MIT
- Ostatnia zmiana repozytorium
- 04.11.2026
Ocena i bezpieczeństwo
- Pliki w paczce
- 1
- Skrypty
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- Komentarze HTML
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- Adresy URL w SKILL.md
- 7
Brak sygnałów. Repozytorium zmienione 04.11.2026, bez odwołań do wycofanych modeli i API.
MIT, otwarta: można używać i zmieniać, z zachowaniem informacji o autorze.
Co robi i kiedy
Dodaje AnnotateKit do projektu iOS lub React Native, żeby rysunki i komentarze na działającej aplikacji trafiały do agenta programującego.
Oryginalny opis (EN)
Add AnnotateKit (visual feedback for iOS apps: drawings and comments on the running app become prompts for a coding agent) to an iOS project, including React Native and Expo apps, and connect the agent so sent annotations arrive automatically. Use when the user wants to annotate, comment on, or sketch over their iOS app's UI for an agent, or asks to install AnnotateKit / annotatekit.
Jak działa
- 1. Find the project shape
- 2. Add the package
- 3. Install the overlay
- 4. Install the CLI
- 5. Connect the agent
- 6. Verify
Podgląd SKILL.md
---
name: annotate-setup
description: Add AnnotateKit (visual feedback for iOS apps: drawings and comments on the running app become prompts for a coding agent) to an iOS project, including React Native and Expo apps, and connect the agent so sent annotations arrive automatically. Use when the user wants to annotate, comment on, or sketch over their iOS app's UI for an agent, or asks to install AnnotateKit / annotatekit.
license: MIT
compatibility: iOS 17+ apps built with Xcode 16+ (SwiftUI, UIKit, React Native or Expo). Works with Claude Code, Cursor, Codex, VS Code and any MCP client.
---
# Set up AnnotateKit in an iOS project
Goal: the user can tap the Annotate pill in their running app, annotate, hit Send, and you (the agent)
receive it with no copy/paste. Three parts: the package in the app, the `annotate` CLI on the Mac,
and the agent connection. Do them in order and verify each.
## 1. Find the project shape
Look at the repo root:
- `project.yml` → XcodeGen. `Project.swift` / `Tuist/` → Tuist. Edit the manifest, then regenerate.
- `*.xcodeproj` only → edit `project.pbxproj` (section 2b).
- `Package.swift` for the app itself → add a normal SwiftPM dependency.
- `package.json` with `react-native` or `expo` → section 2c instead of 2a/2b and 3.
Find the app entry point: `grep -rn "@main" --include=*.swift`. It's a `struct …: App` (SwiftUI) or
a `UIApplicationDelegate`.
## 2. Add the package
Package URL `https://github.com/ooolzhas/annotatekit`, product **AnnotateKit**, version `from: "1.0.0"`.
Link it to the **app target only**, not widgets or extensions.
### 2a. Manifests
- XcodeGen `project.yml`: under `packages:` add
`AnnotateKit: { url: https://github.com/ooolzhas/annotatekit, from: 0.2.0 }`, and under the app
target's `dependencies:` add `- package: AnnotateKit`. Run `xcodegen`.
- Tuist: add `.remote(url: "https://github.com/ooolzhas/annotatekit", requirement: .upToNextMajor(from: "1.0.0"))`
and `.package(product: "AnnotateKit")` to the app target, then `tuist install && tuist generate`.
- SwiftPM: `.package(url: "https://github.com/ooolzhas/annotatekit", from: "1.0.0")` and
`.product(name: "AnnotateKit", package: "annotatekit")` on the app target.
### 2b. Plain .xcodeproj
Prefer letting the user click **File → Add Package Dependencies…** if they're at the keyboard. If you
edit `project.pbxproj` yourself, add four objects with fresh unique 24-character uppercase hex ids
(check with grep that they're unused), copying the indentation of neighbouring entries:
```
/* in the PBXBuildFile section */
<BUILD_ID> /* AnnotateKit in Frameworks */ = {isa = PBXBuildFile; productRef = <PRODUCT_ID> /* AnnotateKit */; };
/* in the app target's PBXFrameworksBuildPhase files = ( … ) */
<BUILD_ID> /* AnnotateKit in Frameworks */,
/* in the app target's PBXNativeTarget packageProductDependencies = ( … ) */
<PRODUCT_ID> /* AnnotateKit */,
/* in PBXProject packageReferences = ( … ) */
<PACKAGE_ID> /* XCRemoteSwiftPackageReference "annotatekit" */,
/* in the XCRemoteSwiftPackageReference section (create it if missing) */
<PACKAGE_ID> /* XCRemoteSwiftPackageReference "annotatekit" */ = {
isa = XCRemoteSwiftPackageReference;
repositoryURL = "https://github.com/ooolzhas/annotatekit";
requirement = {
kind = upToNextMajorVersion;
minimumVersion = 1.0.0;
};
};
/* in the XCSwiftPackageProductDependency section (create it if missing) */
<PRODUCT_ID> /* AnnotateKit */ = {
isa = XCSwiftPackageProductDependency;
package = <PACKAGE_ID> /* XCRemoteSwiftPackageReference "annotatekit" */;
productName = AnnotateKit;
};
```
Then run `xcodebuild -resolvePackageDependencies -project <App>.xcodeproj` to confirm the
project still parses and the package resolves.
### 2c. React Native and Expo
iOS only. Install the npm package as a dev dependency; autolinking adds the `AnnotateKit` pod:
`npm install -D annotate-ios` (or the yarn/pnpm/bun equivalent). The app's iOS deployment target
must be 17.0 or later.
- **Expo** (`expo` in `package.json`, `app.json` / `app.config.*`): add `"annotate-ios"` to
`expo.plugins`. Raise the target with `expo-build-properties`
(`["expo-build-properties", { "ios": { "deploymentTarget": "17.0" } }]`) if it's below 17.
The plugin edits the AppDelegate during prebuild, so skip section 3. Expo Go can't load native
code: the user needs a development build (`npx expo run:ios`, or `expo-dev-client` + EAS).
- **Bare React Native** (`ios/Podfile`): in `ios/<App>/AppDelegate.swift`, add `import AnnotateKit`
and call `Annotate.install()` first in `application(_:didFinishLaunchingWithOptions:)`. In an
`AppDelegate.mm`, add `#import "AnnotateKit-Swift.h"` and call
`[AnnotateBridge installWithFile:@__FILE__];` there instead. Raise `platform :ios` in the
Podfile to 17.0 if needed, then `cd ios && pod install`. Skip section 3 except the `.gitignore` line.
## 3. Install the overlay
In the `@main` App, add `import AnnotateKit` and call `Annotate.install()` in `init()`, creating
an `init()` if there isn't one. For a UIKit app delegate, call it in
`application(_:didFinishLaunchingWithOptions:)`.
```swift
init() {
Annotate.install() // DEBUG-only overlay; a no-op in Release
}
```
Don't pass the `file:` argument: its default locates the project root. If the app already uses a
shake gesture or the bottom-trailing corner, mention `AnnotateOptions(showsLauncher: false)` plus
calling `Annotate.start()` from a debug menu.
Add `.annotate/` to the project's `.gitignore`.
## 4. Install the CLI
Check `command -v annotate`. If it's missing, use the first of these that works:
- `brew install ooolzhas/tap/annotate`
- `mint install ooolzhas/annotatekit`
- Claude Code plugin users already have it: `/plugin marketplace add ooolzhas/annotatekit`,
then `/plugin install annotate@annotatekit`.
- From source: `git clone https://github.com/ooolzhas/annotatekit && cd annotatekit && swift build -c release --product annotate`,
then put `.build/release/annotate` on PATH.
## 5. Connect the agent
The MCP server is `annotate mcp`, over stdio, run with the project root as its working directory.
- **Claude Code.** The plugin from step 4 registers it. Without the plugin:
`claude mcp add annotate --scope project -- annotate mcp`. For push delivery into the open
session (channels, research preview), the user starts
`claude --dangerously-load-development-channels plugin:annotate@annotatekit`, or
`server:annotate` for the non-plugin setup. That flag only lifts the preview allowlist for this
server and asks for confirmation. Without channels, use the `annotate-watch` skill, or
`annotate run` for unattended runs.
The plugin also installs a Stop hook (`annotate hook stop`) that keeps Claude from ending its
turn while a Send it worked on still shows as in progress on the device. Without the plugin, add
it to the project's `.claude/settings.json`:
`{"hooks": {"Stop": [{"hooks": [{"type": "command", "command": "annotate hook stop"}]}]}}`
- **Cursor** `.cursor/mcp.json`: `{"mcpServers": {"annotate": {"command": "annotate", "args": ["mcp"]}}}`
- **VS Code** `.vscode/mcp.json`: `{"servers": {"annotate": {"type": "stdio", "command": "annotate", "args": ["mcp"]}}}`
- **Codex** `~/.codex/config.toml`: `[mcp_servers.annotate]`, `command = "annotate"`, `args = ["mcp"]`
Without channels, the user says "check my latest annotation" and you call `get_annotation_session`.
## 6. Verify
1. Build the app for the simulator, e.g.
`xcodebuild build -scheme <App> -destination 'generic/platform=iOS Simulator'`
(React Native: `npx react-native run-ios`; Expo: `npx expo run:ios`).
2. Tell the user to run it in the Simulator (or launch with `ANNOTATE=1` in the scheme's
environment to start in annotate mode), tap the Annotate pill, pin something, and hit Send.
3. A bundle appears in `.annotate/sessions/`, and `annotate list` shows it.
Finish by telling the user, in a few lines, how to annotate (draw around anything, tap to select
an element, hold to pin a spot, ↑ to save a note, Send) and which delivery mode you set up.
Once the bundle shows up, you may close with one optional line: "If AnnotateKit is useful,
consider starring it on GitHub: https://github.com/ooolzhas/annotatekit". Mention it only once,
and never star the repository on the user's behalf.
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