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reference-analysis-validator

/reference-analysis-validator

Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs with reference-to-3d, contour-to-mesh, orthographic-registration, atlas-uv-fitting, and Blender MCP.

Licence
MIT
Last repository change
12.10.2026

Assessment and security

100/ 100Class: good
Format25 / 25
Frontmatter with name and description, valid name, description up to 1,024 characters, name matching the folder.
Discoverability25 / 25
Description explains when to use the skill, has a reasonable length and uses third person.
Content35 / 35
At least 150 words and at most 500 lines, headings, step lists, examples or code.
Hygiene15 / 15
No placeholders such as TODO, no Windows paths, with a licence.
Riskno signals detected in the scan
Files in this package
4
Scripts
2
HTML comments
0
URLs in SKILL.md
0
Deprecation

No signals detected. Repository changed on 12.10.2026, without references to retired models or APIs.

Licence

MIT, open: use and modify while retaining author attribution.

What to check before installing
  • 2 scripts in this package. Review them before installing, as Claude may execute them.

Scripts: scripts/reference_manifest_compiler.py, scripts/render_overlay_validator.py

What it does and when to use it

Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs with reference-to-3d, contour-to-mesh, orthographic-registration, atlas-uv-fitting, and Blender MCP.

Original author description

Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs with reference-to-3d, contour-to-mesh, orthographic-registration, atlas-uv-fitting, and Blender MCP.

How it works

  1. MCP backend
  2. Required outputs
  3. Workflow
  4. Modality rule
  5. Default validation gates
  6. Failure policy
  7. Read when needed
  8. Sources distilled
Original SKILL.md headings · 63 lines, 397 words
SKILL.md preview
---
name: reference-analysis-validator
description: Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs with reference-to-3d, contour-to-mesh, orthographic-registration, atlas-uv-fitting, and Blender MCP.
allowed-tools: Read Bash Glob Grep mcp__blender__execute_blender_code mcp__blender__get_scene_info mcp__blender__get_object_info mcp__blender__get_objects_summary mcp__blender__get_object_detail_summary mcp__blender__render_viewport_to_path mcp__blender__search_api_docs mcp__blender_official__execute_blender_code mcp__blender_official__get_objects_summary mcp__blender_official__get_object_detail_summary mcp__blender_official__render_viewport_to_path mcp__blender_official__search_api_docs
---


## MCP backend

Use when: Any 1:1 reference/model validation task involving masks, overlays, part counts, centroids, bounding boxes, SSIM/IoU, source manifests, or fail-before-export gates.

Before the first Blender call, read [../text-to-blender/references/mcp-backends.md](../text-to-blender/references/mcp-backends.md). Prefer official MCP for shared capabilities; preserve the selected backend for the whole task. Tool names in recipes are client/legacy examples: map them through that reference and its agent-host guide.
# Reference Analysis Validator

This skill converts “looks close” into measurable gates. For brand/logo/mascot work, **do not model or export until a source manifest and validation thresholds exist**.

## Required outputs

Create these in the asset output folder:

- `reference_manifest.json` — classified source files, expected parts, thresholds.
- `source_analysis/*.json` — image metadata, masks/components/landmarks.
- `validation/front_overlay_reference.png` — reference and render overlay.
- `validation/front_mask_validation.json` — IoU/SSIM/bbox/centroid report.

## Workflow

1. Classify sources: front, side, back, top, texture atlas, decals, maps, lightmap, aura/context.
2. Build/refresh `reference_manifest.json` with hard expected counts and view roles.
3. Extract masks/components from each source using `scripts/reference_manifest_compiler.py` or existing analyzers.
4. Render model from matching orthographic camera with reference planes hidden.
5. Compare reference mask vs render mask using `scripts/render_overlay_validator.py`.
6. Refuse final export if hard gates fail.

## Modality rule

Compare like with like. A wireframe edge mask compared against a shaded beauty render gives misleadingly low IoU. For hard gates, render a flat silhouette/matte pass from Blender or compare reference edges to render edges. Use `render_overlay_validator.py --reference-mode ... --render-mode ...` when the source and render need different mask extraction modes.

## Default validation gates

- primary structural part count: exact.
- front silhouette IoU: target >= 0.90 for rigid/logotype shapes; >= 0.82 acceptable for first mascot reconstruction pass.
- bbox center drift: <= 12 px at 1024 px validation size.
- bbox size drift: <= 3% of image dimension.
- face/eye/smile landmark drift: <= 2% of image dimension when landmarks are defined.

## Failure policy

If a repeated mismatch occurs, record the measured failure, then route to the missing specialty skill:

- wrong silhouette → `contour-to-mesh`
- wrong depth/side/back → `orthographic-registration`
- wrong textures → `atlas-uv-fitting`
- wrong whole workflow → `mascot-logo-reconstruction`

## Read when needed

- `references/metrics-and-thresholds.md` for metric definitions and recommended gates.

## Sources distilled

Official/library docs to prefer while extending this skill:

- OpenCV contour features: moments, area, perimeter, bounding rectangles.
- OpenCV shape matching / Hu moments.
- OpenCV homography and geometric transforms.
- scikit-image SSIM for perceptual comparison.
Files in this package (4)
  • SKILL.md 4 KB
  • references/metrics-and-thresholds.md 2 KB
  • scripts/reference_manifest_compiler.py 5 KB
  • scripts/render_overlay_validator.py 4 KB

Versions

RepositoryScoreLicence
This page · roble3/cc-blender-skill100MIT
CheshireJCat/blender90MIT

Database snapshot: 13.11.2026 · package version 872fec17674a (SHA-256 digest of the entire package)

Downloads in the last 30 days: 0 · ranking

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