design-patterns-implementation
/design-patterns-implementation
Apply appropriate design patterns (Singleton, Factory, Observer, Strategy, etc.) to solve architectural problems. Use when refactoring code architecture, implementing extensible systems, or following SOLID principles.
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- tmcfarlane ↗
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- MIT
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- 25.10.2026
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What it does and when to use it
Apply appropriate design patterns (Singleton, Factory, Observer, Strategy, etc.) to solve architectural problems. Use when refactoring code architecture, implementing extensible systems, or following SOLID principles.
Original author description
Apply appropriate design patterns (Singleton, Factory, Observer, Strategy, etc.) to solve architectural problems. Use when refactoring code architecture, implementing extensible systems, or following SOLID principles.
How it works
- Overview
- When to Use
- Common Design Patterns
- Best Practices
- When to Use Each Pattern
- Resources
SKILL.md preview
---
name: design-patterns-implementation
description: Apply appropriate design patterns (Singleton, Factory, Observer, Strategy, etc.) to solve architectural problems. Use when refactoring code architecture, implementing extensible systems, or following SOLID principles.
---
# Design Patterns Implementation
## Overview
Apply proven design patterns to create maintainable, extensible, and testable code architectures.
## When to Use
- Solving common architectural problems
- Making code more maintainable and testable
- Implementing extensible plugin systems
- Decoupling components
- Following SOLID principles
- Code reviews identifying architectural issues
## Common Design Patterns
### 1. **Singleton Pattern**
Ensure a class has only one instance with global access.
```typescript
class DatabaseConnection {
private static instance: DatabaseConnection;
private connection: any;
private constructor() {
this.connection = this.createConnection();
}
public static getInstance(): DatabaseConnection {
if (!DatabaseConnection.instance) {
DatabaseConnection.instance = new DatabaseConnection();
}
return DatabaseConnection.instance;
}
private createConnection() {
return { /* connection logic */ };
}
}
// Usage
const db1 = DatabaseConnection.getInstance();
const db2 = DatabaseConnection.getInstance();
// db1 === db2 (same instance)
```
### 2. **Factory Pattern**
Create objects without specifying exact classes.
```python
from abc import ABC, abstractmethod
class PaymentProcessor(ABC):
@abstractmethod
def process_payment(self, amount: float) -> bool:
pass
class StripeProcessor(PaymentProcessor):
def process_payment(self, amount: float) -> bool:
# Stripe-specific logic
return True
class PayPalProcessor(PaymentProcessor):
def process_payment(self, amount: float) -> bool:
# PayPal-specific logic
return True
class PaymentProcessorFactory:
@staticmethod
def create_processor(processor_type: str) -> PaymentProcessor:
if processor_type == 'stripe':
return StripeProcessor()
elif processor_type == 'paypal':
return PayPalProcessor()
else:
raise ValueError(f'Unknown processor: {processor_type}')
# Usage
processor = PaymentProcessorFactory.create_processor('stripe')
processor.process_payment(100.00)
```
### 3. **Observer Pattern**
Define one-to-many dependency for event notification.
```javascript
class Subject {
constructor() {
this.observers = [];
}
attach(observer) {
this.observers.push(observer);
}
detach(observer) {
this.observers = this.observers.filter(obs => obs !== observer);
}
notify(data) {
this.observers.forEach(observer => observer.update(data));
}
}
class Observer {
update(data) {
console.log('Received update:', data);
}
}
// Usage
const subject = new Subject();
const observer1 = new Observer();
const observer2 = new Observer();
subject.attach(observer1);
subject.attach(observer2);
subject.notify({ event: 'data_changed' });
```
### 4. **Strategy Pattern**
Define family of algorithms and make them interchangeable.
```java
interface CompressionStrategy {
byte[] compress(byte[] data);
}
class ZipCompression implements CompressionStrategy {
public byte[] compress(byte[] data) {
// ZIP compression logic
return data;
}
}
class GzipCompression implements CompressionStrategy {
public byte[] compress(byte[] data) {
// GZIP compression logic
return data;
}
}
class FileCompressor {
private CompressionStrategy strategy;
public FileCompressor(CompressionStrategy strategy) {
this.strategy = strategy;
}
public void setStrategy(CompressionStrategy strategy) {
this.strategy = strategy;
}
public byte[] compressFile(byte[] data) {
return strategy.compress(data);
}
}
// Usage
FileCompressor compressor = new FileCompressor(new ZipCompression());
compressor.compressFile(fileData);
// Change strategy at runtime
compressor.setStrategy(new GzipCompression());
compressor.compressFile(fileData);
```
### 5. **Decorator Pattern**
Add responsibilities to objects dynamically.
```typescript
interface Coffee {
cost(): number;
description(): string;
}
class SimpleCoffee implements Coffee {
cost(): number {
return 5;
}
description(): string {
return 'Simple coffee';
}
}
class MilkDecorator implements Coffee {
constructor(private coffee: Coffee) {}
cost(): number {
return this.coffee.cost() + 2;
}
description(): string {
return this.coffee.description() + ', milk';
}
}
class SugarDecorator implements Coffee {
constructor(private coffee: Coffee) {}
cost(): number {
return this.coffee.cost() + 1;
}
description(): string {
return this.coffee.description() + ', sugar';
}
}
// Usage
let coffee: Coffee = new SimpleCoffee();
console.log(coffee.cost()); // 5
coffee = new MilkDecorator(coffee);
console.log(coffee.cost()); // 7
coffee = new SugarDecorator(coffee);
console.log(coffee.cost()); // 8
console.log(coffee.description()); // "Simple coffee, milk, sugar"
```
### 6. **Repository Pattern**
Abstract data access logic.
```python
from abc import ABC, abstractmethod
from typing import List, Optional
class UserRepository(ABC):
@abstractmethod
def find_by_id(self, user_id: int) -> Optional[User]:
pass
@abstractmethod
def find_all(self) -> List[User]:
pass
@abstractmethod
def save(self, user: User) -> User:
pass
@abstractmethod
def delete(self, user_id: int) -> bool:
pass
class DatabaseUserRepository(UserRepository):
def __init__(self, db_connection):
self.db = db_connection
def find_by_id(self, user_id: int) -> Optional[User]:
result = self.db.query('SELECT * FROM users WHERE id = ?', user_id)
return User.from_dict(result) if result else None
def find_all(self) -> List[User]:
results = self.db.query('SELECT * FROM users')
return [User.from_dict(r) for r in results]
def save(self, user: User) -> User:
self.db.execute('INSERT INTO users (...) VALUES (...)', user.to_dict())
return user
def delete(self, user_id: int) -> bool:
return self.db.execute('DELETE FROM users WHERE id = ?', user_id)
```
### 7. **Dependency Injection**
Invert control by injecting dependencies.
```typescript
// Bad: Hard-coded dependencies
class OrderService {
private db = new MySQLDatabase(); // Tightly coupled
private email = new GmailService(); // Tightly coupled
createOrder(order: Order) {
this.db.save(order);
this.email.send(order.customer_email, 'Order created');
}
}
// Good: Dependency injection
interface Database {
save(entity: any): void;
}
interface EmailService {
send(to: string, subject: string): void;
}
class OrderService {
constructor(
private db: Database,
private email: EmailService
) {}
createOrder(order: Order) {
this.db.save(order);
this.email.send(order.customer_email, 'Order created');
}
}
// Usage - easy to test with mocks
const service = new OrderService(
new MySQLDatabase(),
new GmailService()
);
// Test with mocks
const testService = new OrderService(
new MockDatabase(),
new MockEmailService()
);
```
## Best Practices
### ✅ DO
- Choose patterns that solve actual problems
- Keep patterns simple and understandable
- Document why patterns were chosen
- Consider testability
- Follow SOLID principles
- Use dependency injection
- Prefer composition over inheritance
### ❌ DON'T
- Apply patterns without understanding them
- Over-engineer simple solutions
- Force patterns where they don't fit
- Create unnecessary abstraction layers
- Ignore team familiarity with patterns
## When to Use Each Pattern
| Pattern | Use Case |
|---------|----------|
| **Singleton** | Database connections, configuration managers |
| **Factory** | Creating objects based on runtime conditions |
| **Observer** | Event systems, pub/sub, reactive programming |
| **Strategy** | Algorithms that can be swapped at runtime |
| **Decorator** | Adding features dynamically without inheritance |
| **Repository** | Abstracting data access from business logic |
| **Adapter** | Making incompatible interfaces work together |
| **Facade** | Simplifying complex subsystems |
| **Command** | Undo/redo, task queuing, macro recording |
## Resources
- "Design Patterns" by Gang of Four
- "Head First Design Patterns" by Freeman & Freeman
- refactoring.guru/design-patterns
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