wicked-garden-product-visual-direction
/wicked-garden-product-visual-direction
Ustala, czym sekcja treści powinna być wizualnie, zanim wybierze wzorzec, i tworzy jednoakapitowy brief dla wykonawcy.
- Autor
- mikeparcewski ↗
- Repozytorium
- wicked-garden ↗
- Licencja
- MIT
- Ostatnia zmiana repozytorium
- 26.10.2026
Ocena i bezpieczeństwo
- Pliki w paczce
- 1
- Skrypty
- 0
- Komentarze HTML
- 0
- Adresy URL w SKILL.md
- 0
Brak sygnałów. Repozytorium zmienione 26.10.2026, bez odwołań do wycofanych modeli i API.
MIT, otwarta: można używać i zmieniać, z zachowaniem informacji o autorze.
Co robi i kiedy
Ustala, czym sekcja treści powinna być wizualnie, zanim wybierze wzorzec, i tworzy jednoakapitowy brief dla wykonawcy.
Oryginalny opis (EN)
Figure out what a section of content *should be* visually before reaching for any implementation pattern. Answers five structured questions — content structure, audience mental model, desired action, physical artifact metaphor, and the stupid-question test — then produces a one-paragraph visual brief for the implementer. Use when: designing a new section, evaluating a proposed visual treatment, or catching the nearest-neighbor trap (copying the adjacent project's pattern without asking if it fits). NOT for: accessibility audits (use product:a11y), visual consistency review (use product:ux-revi
Jak działa
- The Problem This Solves
- The Five Questions (answer in order)
- Output: The Visual Brief
- Anti-Patterns to Name Explicitly
- Integration
Podgląd SKILL.md
--- name: wicked-garden-product-visual-direction description: | Figure out what a section of content *should be* visually before reaching for any implementation pattern. Answers five structured questions — content structure, audience mental model, desired action, physical artifact metaphor, and the stupid-question test — then produces a one-paragraph visual brief for the implementer. Use when: designing a new section, evaluating a proposed visual treatment, or catching the nearest-neighbor trap (copying the adjacent project's pattern without asking if it fits). NOT for: accessibility audits (use product:a11y), visual consistency review (use product:ux-review), or wireframing (use product:mockup). metadata: role: module phases: "clarify,design,review" archetypes: "*" --- # Visual Direction Skill Reason from content structure to visual form — not from available patterns to first fit. ## The Problem This Solves The nearest-neighbor trap: when Project B is being designed and Project A nearby used a pattern that worked (sidebar + sticky stage + crawling tick), the agent reaches for that pattern without asking whether Project B's content warrants it. A pattern that was right for A's content may be actively wrong for B's. **Real example:** A marketing site redesign for wicked-garden kept applying the wicked-interactive conveyor pattern (sticky stage, left sidebar ledger, yellow tick) to sections where it didn't fit. The "No cloud / No black box" refusals are philosophical statements — they want to be big typographic text, not a scroll-pinned station list. The tools section is a pipeline — it wants to be a session log showing the system working, not a sidebar tour. It took three rounds of user pushback before the agent stopped copying and started reasoning from the content itself. ## The Five Questions (answer in order) ### Q1 — What IS this content? Not "what should it look like" — what is its intrinsic structure? | Content type | Examples | |---|---| | Timeline | Steps, stages, history, before/after | | Principles / manifesto | Philosophical statements, refusals, beliefs | | Pipeline | Tools in sequence, data flow, system working | | Comparison | Options side by side, trade-offs | | Catalog | Items browsed, filtered, selected | | Narrative | A story with a beginning, tension, resolution | | Metric / dashboard | Numbers, status, health | Name the type before doing anything else. ### Q2 — What does the audience already think in? Match the metaphor to their mental model, not yours. | Audience | Natural mental models | |---|---| | Developers | Logs, diffs, terminal output, config files | | Executives | Dashboards, summaries, traffic lights | | Designers | Grids, layers, component libraries | | End users | Shopping, browsing, reading | | Ops / SRE | Alerts, runbooks, timelines | If the proposed visual form would feel alien to the intended audience, it's wrong. ### Q3 — What action do we want the user to take? The visual treatment — including motion — should serve the action, not decorate the section. | Desired action | Visual implication | |---|---| | Trust it | Calm, credible, evidence-based — not flashy | | Install it | Clear path, no obstacles, quick scan | | Understand it | Progressive disclosure, not all at once | | Feel it | Emotion first, detail second | | Choose it | Comparison-friendly, scannable differences | Animation that doesn't serve the desired action is noise. ### Q4 — If this content were a physical artifact, what form would it take? Bypass the pattern library entirely. Name the physical object. Examples: a receipt, a log printout, a map, a library shelf, a garden, a contract, a command-line session, a newspaper front page, a sticky note wall, a timeline on a wall, a warning label. The physical artifact test often surfaces the right visual form faster than any pattern catalog. ### Q5 — The Stupid-Question Test Would presenting this content in the proposed form feel obviously wrong to someone who just read it carefully? Run the test explicitly: "If someone read all of [content] and then saw it rendered as [proposed form], would they laugh or wince?" Examples of failing the stupid-question test: - Four philosophical "No X" manifestos rendered as fake browser tabs - A system pipeline tour rendered as a customer testimonial carousel - A comparison of two tools rendered as a hero animation - A timeline of events rendered as a card grid ## Output: The Visual Brief After answering all five questions, produce a one-paragraph visual brief in this form: ``` Visual Brief — [Section Name] Content type: [name from Q1]. Audience mental model: [from Q2]. The section wants the user to [action from Q3]. Physical artifact: [from Q4]. Proposed treatment: [one sentence on form + motion]. Nearest-neighbor risk: [name the pattern being avoided and why it doesn't fit]. Animation role: [one sentence on what motion does or "no animation — the content is static"]. ``` This brief is the handoff to the implementer. Do not skip to implementation without it. ## Anti-Patterns to Name Explicitly - **Conveyor misuse**: Sticky stage + sidebar ledger is a navigation pattern for sequential steps a user progresses through. Don't apply it to content that isn't a progression. - **Tab misuse**: Tabs imply interchangeable peers. Don't use them for content that has an inherent order or a single message. - **Carousel misuse**: Carousels hide content. Only use when content is genuinely optional and browsable, not when you want to make a list of items look impressive. - **Animation decoration**: Motion that fires on scroll without serving a conceptual purpose (showing assembly, revealing sequence, indicating change) is decoration. Name it as such and remove it. ## Integration - **After this skill**: hand the visual brief to `product:mockup` for a wireframe, or directly to an implementer with the brief as the spec. - **Before this skill**: `product:ux` to establish user flows, or `product:strategy` to establish what the section is trying to accomplish. - **If the stupid-question test fails**: return to Q1. The content type is probably misidentified.
Wersje
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