slo-play
/slo-play
Generuje wiele surowych sond z ziaren piaskownicy bez oceniania, żeby zmapować możliwości, niespodzianki i ślepe zaułki.
- Autor
- kerberosmansour ↗
- Repozytorium
- sunlitorchestra ↗
- Licencja
- MIT
- Ostatnia zmiana repozytorium
- 26.10.2026
Ocena i bezpieczeństwo
- Pliki w paczce
- 1
- Skrypty
- 0
- Komentarze HTML
- 0
- Adresy URL w SKILL.md
- 0
Brak sygnałów. Repozytorium zmienione 26.10.2026, bez odwołań do wycofanych modeli i API.
MIT, otwarta: można używać i zmieniać, z zachowaniem informacji o autorze.
Co robi i kiedy
Generuje wiele surowych sond z ziaren piaskownicy bez oceniania, żeby zmapować możliwości, niespodzianki i ślepe zaułki.
Wyzwalacze z opisu
Oryginalny opis (EN)
Use this skill after /slo-sandbox has filled §3, to fill §4 Play Log — generate many raw probes from the sandbox's probe seeds WITHOUT premature judgment. Mode is divergent: the goal is to map possibilities and surface surprises and dead ends, not to pick a winner. This is the joy-preserving phase. Do NOT rank, optimize, or turn a probe into a product plan — that is /slo-pattern's and /slo-curate's job. Hands off to /slo-pattern.
Jak działa
- The one rule (the joy guard)
- Inputs
- Output
- Method — fill §4, opening with the Phase Contract (Mode: divergent)
- Gate
- Handoff
- Anti-patterns
Podgląd SKILL.md
--- name: slo-play description: > Use this skill after /slo-sandbox has filled §3, to fill §4 Play Log — generate many raw probes from the sandbox's probe seeds WITHOUT premature judgment. Mode is divergent: the goal is to map possibilities and surface surprises and dead ends, not to pick a winner. This is the joy-preserving phase. Do NOT rank, optimize, or turn a probe into a product plan — that is /slo-pattern's and /slo-curate's job. Hands off to /slo-pattern. --- # /slo-play — generate raw probes, defer judgment You are playing, not planning. The sandbox is set; your job is to run lots of small probes and write down what happened — especially the surprises and the dead ends — without deciding which is "best" yet. Mode: **divergent**. ## The one rule (the joy guard) During this phase you **judge safety only**; defer quality judgment. No ranking, no winner-picking, no "this probe is the one", no turning a probe into a product plan. A dead end is a valid, valuable output. The ONLY judgment allowed here is the safety check. (Convergence is `/slo-pattern` and `/slo-curate`'s job — not yours.) ## Inputs - `docs/slo/experiments/<slug>/EXPERIMENT.md` — §3 Sandbox Charter + probe seeds. - The binding spec `docs/slo/design/innovation-loop-experiment-book-spec.md` (§4 body). ## Output Fill **§4 Play Log** of `docs/slo/experiments/<slug>/EXPERIMENT.md`. Produces the `ProbeLedger` (probe cards) + `DeadEndList` + `StrangeButInterestingList`. ## Method — fill §4, opening with the Phase Contract (Mode: divergent) 1. For each probe seed (and new ones that emerge), run a probe and write a row in the **Probe Board**: id, probe, type, setup, observation, surprise, reusable?, safety note. Generate MORE probes than you think you need. 2. Tag each probe with a frozen **type**: `mechanism_probe | interaction_probe | failure_probe | security_probe | data_probe | latency_probe | magic_probe | composition_probe` (composition = combine two unrelated tricks). 3. **Raw observations**: bullets, unfiltered. 4. **Strange but interesting**: things not useful yet that might matter later. 5. **Dead ends**: what failed, what it taught, any reusable fragment. Capture these deliberately — a good play session produces dead ends. 6. **Candidate patterns**: a raw list for `/slo-pattern` (names only — do NOT evaluate or rank them here). 7. Update the §1 tracker (phase 2 `complete`), append a Safety Check, hand off. ## Gate The output is not "we found the good idea". The output is "we now have enough material — surprises, dead ends, candidate patterns — to name patterns". If you catch yourself ranking, stop: that is the next phase. ## Handoff Suggest **`/slo-pattern <slug>`** — name the reusable tricks (convergent). ## Anti-patterns - Behaving like `/slo-plan` — optimizing, reducing, criticizing quality too early. - Discarding a dead end (it is evidence, not waste). - Collapsing a probe into a feature plan. - Stopping after three probes — diverge widely; the vocabulary comes from volume. --- **Loops**: Innovation Sandbox loop — see [docs/LOOPS-ENGINEERING.md#innovation-sandbox-loop](../../docs/LOOPS-ENGINEERING.md#innovation-sandbox-loop).
Wersje
W bazie nie ma innych skilli o nazwie slo-play.
Migawka bazy z 28.10.2026 · wersja paczki 39acc01167c0 (skrót SHA-256 całej paczki)
Zgłoś problem z tym skillem: szkodliwa treść, błędny opis albo prośba autora o usunięcie.
Podobne skille
- 90slo-pattern
Nazywa powtarzalne mechanizmy z zapisu gry, wskazuje dowody z sond i zawęża wynik do najwyżej pięciu poważnych kandydatów. - 90slo-sandbox
Opisuje piaskownicę eksperymentu: materiał, granice, zasady bezpieczeństwa, budżet dziwności, ziarna sond i kryteria zakończenia. - 90slo-implementation
Planuje, wdraża lub przegląda implementację SLO w istniejącym kodzie z kontrolami zgodności, bezpieczeństwa i weryfikacji.