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Marketing i treści · Planowanie

referral-program

/referral-program

Planuje, wdraża i optymalizuje program poleceń: nagrody, śledzenie kodów i pętlę wirusowego wzrostu.

Repozytorium
revenueos ↗
Licencja
MIT
Ostatnia zmiana repozytorium
14.09.2026

Ocena i bezpieczeństwo

90/ 100Klasa: dobry
Format25 / 25
Frontmatter z nazwą i opisem, poprawna nazwa, opis do 1024 znaków, nazwa zgodna z folderem.
Odkrywalność25 / 25
Opis mówi, kiedy użyć skilla, ma sensowną długość i jest w 3. osobie.
Treść25 / 35
Co najmniej 150 słów i do 500 linii, nagłówki, listy kroków, przykłady albo kod.
Higiena15 / 15
Bez zaślepek typu TODO, bez ścieżek Windows, z licencją.
Ryzykobrak sygnałów w skanie
Pliki w paczce
1
Skrypty
0
Komentarze HTML
0
Adresy URL w SKILL.md
0
Przestarzałość

Brak sygnałów. Repozytorium zmienione 14.09.2026, bez odwołań do wycofanych modeli i API.

Licencja

MIT, otwarta: można używać i zmieniać, z zachowaniem informacji o autorze.

Co robi i kiedy

Planuje, wdraża i optymalizuje program poleceń: nagrody, śledzenie kodów i pętlę wirusowego wzrostu.

Wyzwalacze z opisu

referral program,referral marketing,user referral,refer-a-friend,word-of-mouth growth,referral rewards,referral tracking,referral code,
Oryginalny opis (EN)

When the user wants to plan, implement, or optimize referral program strategy. Also use when the user mentions "referral program," "referral marketing," "user referral," "refer-a-friend," "word-of-mouth growth," "referral rewards," "referral tracking," "referral code," "referral incentives," or "viral loop." For referral landing copy, use landing-page-generator.

Jak działa

  1. Initial Assessment
  2. Referral vs. Affiliate vs. Influencer
  3. Reward Models
  4. Mechanism Types
  5. Tracking & Attribution
  6. Fraud Prevention
  7. Design Framework
  8. Best Practices
  9. Implementation
  10. Tools
Sekcje z nagłówków SKILL.md, w oryginale · 125 linii, 768 słów
Podgląd SKILL.md
---
name: referral-program
description: When the user wants to plan, implement, or optimize referral program strategy. Also use when the user mentions "referral program," "referral marketing," "user referral," "refer-a-friend," "word-of-mouth growth," "referral rewards," "referral tracking," "referral code," "referral incentives," or "viral loop." For referral landing copy, use landing-page-generator.
metadata:
  version: 1.0.1
---

# Channels: Referral

Guides referral program strategy for AI/SaaS products. Leverage existing users to drive growth; 3%-5% conversion vs 1%-2% for ads; CAC 50%-70% lower; referred users LTV 30%-50% higher, retention 20%-30% higher. Referral is necessity in overseas markets, not alternative.

**When invoking**: On **first use**, if helpful, open with 1-2 sentences on what this skill covers and why it matters, then provide the main output. On **subsequent use** or when the user asks to skip, go directly to the main output.

## Initial Assessment

**Check for project context first:** If `.claude/project-context.md` or `.cursor/project-context.md` exists, read it for product, audience, and value proposition.

Identify:
1. **Product type**: SaaS, AI tool, subscription
2. **User base**: Size, engagement, retention
3. **Goal**: Signups, purchases, or both

## Referral vs. Affiliate vs. Influencer

| Dimension | Referral | Affiliate | Influencer |
|-----------|----------|-----------|------------|
| **Who** | Existing users | Professional promoters | KOLs |
| **Incentive** | Discounts, credits | Commission | Fees, product |
| **Barrier** | Low (all users) | Medium | High |
| **Conversion** | 3%-5% | Varies | Varies |

**Referral vs affiliate**: Referral needs no landing page or application; integrated in dashboard. Affiliate requires landing page and approval.

## Reward Models

| Model | Use |
|-------|-----|
| **Two-way** | Both referrer and referee get rewards; highest participation |
| **One-way** | Only referrer rewarded; cost control |
| **Tiered** | Rewards increase with referral count (e.g. $10 for 1-5, $15 for 6-10, $20 for 11+); incentivizes volume |

**Benchmark**: Rewards typically 10%-30% of product price; ~11% off or ~$21 value; weak incentives = low participation. Triggers: signup, purchase, activation, or sustained use.

## Mechanism Types

| Type | Use |
|------|-----|
| **Link-based** | Unique referral link; easy to implement; accurate tracking; share via email, social, SMS; works for web and app |
| **Code-based** | Referral code (e.g. FRIEND20); memorable; offline events; mobile-friendly input |
| **Social referral** | Share buttons (Facebook, X, LinkedIn); viral spread; friend trust; young users |

## Tracking & Attribution

| Method | Use |
|-------|-----|
| **Cookie** | Web apps; 30-90 day window |
| **URL params** | All platforms; persistent in link |
| **Referral code** | Mobile, offline; manual entry |
| **Account association** | Long-term tracking; subscription products |

**Attribution window**: 30-90 days typical; 180 days for subscription. First-touch attribution to avoid double-counting.

## Fraud Prevention

| Risk | Action |
|------|--------|
| **Self-referral** | Detect same device, payment, IP |
| **Fake accounts** | Validate email, payment; monitor patterns |
| **Bulk/automation** | Rate limits; anomaly detection |
| **Per-user cap** | e.g. Max 10 referrals per user |

Use tool anti-fraud features; audit referrals regularly.

## Design Framework

1. **Reward structure**: Type (cash, discount, credits, free service); amount (10%-30% of price); trigger; cap
2. **Tracking**: Choose method; set attribution window; first-touch rule
3. **UX**: One-click share; clear rules; dashboard with referral data; notify on success
4. **Fraud prevention**: See above
5. **Monitor & optimize**: Referral rate, conversion, CAC, LTV; A/B test rewards and flow

## Best Practices

- **Run multiple programs**: Target different audiences, stages, goals
- **Tiered rewards**: Motivate top performers; progressive incentives
- **Friction-free sharing**: Mobile-friendly; one-click share
- **Time-boxed incentives**: "Refer this week for $15 off" creates urgency
- **Placement**: Web, email, app, in-product touchpoints; dashboard integration primary

## Implementation

| Approach | Use |
|----------|-----|
| **Self-build** | Full control; low cost; URL params or cookie + reward logic + fraud checks; open-source (e.g. RefRef) for faster start |
| **Third-party** | Fast launch; Cello, Viral Loops, ReferralCandy (e-commerce), Impact (enterprise); monthly fee |

**Placement**: Most programs integrate in product dashboard; no landing page or application needed. Optional landing page for value prop, rewards, and case studies.

**Startup cost**: Typically hundreds for tools + dev.

## Tools

| Tool | Use |
|------|-----|
| **Cello** | SaaS; AI-driven automation |
| **Viral Loops** | Referral + waitlist + contests |
| **ReferralCandy** | Shopify, e-commerce |
| **Impact** | Enterprise; unified platform |
| **RefRef** | Open-source; self-hosted |

## KPIs

Referral rate, conversion, CAC, LTV of referred users, referred-user retention.

## Output Format

- **Reward model** and mechanism type (link/code/social)
- **Tracking** approach and attribution window
- **Placement** (dashboard vs landing page)
- **Fraud prevention** measures
- **Tool** selection (self-build vs third-party)
- **KPI** framework

## Related Skills

- **discount-marketing-strategy**: Referral rewards (discounts, credits); 10–30% benchmark; campaign design
- **affiliate-marketing**: Different audience; can run both
- **influencer-marketing**: Brand building vs. user-driven growth
- **directory-submission**: Directory submission for discovery; referral for user-driven growth
- **analytics-tracking**: Referral link tracking, UTM

Wersje

RepozytoriumWynikLicencja
Ta strona · unempyd/revenueos90MIT
TerminalSkills/skills100Apache-2.0
420company/artemis100MIT
alirezarezvani/claude-skills100MIT
MoizIbnYousaf/marketing-cli100MIT
OpenClaudia/openclaudia-skills100MIT
mkurman/zorai100MIT
varunk130/ai-gtm-skill-library100MIT
matteotitta/genesys-skills100MIT

Migawka bazy z 28.10.2026 · wersja paczki c7b962602193 (skrót SHA-256 całej paczki)

Pobrania w ostatnich 30 dniach: 0 · ranking

Zgłoś problem z tym skillem: szkodliwa treść, błędny opis albo prośba autora o usunięcie.

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Uwagi i zgłoszenia

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