instruction-engineering
/instruction-engineering
Pomaga pisać, ulepszać i przeglądać prompty, prompty systemowe, instrukcje skilli i inne teksty instruujące model LLM.
- Autor
- axiomantic ↗
- Repozytorium
- spellbook ↗
- Licencja
- MIT
- Ostatnia zmiana repozytorium
- 17.10.2026
Ocena i bezpieczeństwo
- Pliki w paczce
- 1
- Skrypty
- 0
- Komentarze HTML
- 0
- Adresy URL w SKILL.md
- 3
Brak sygnałów. Repozytorium zmienione 17.10.2026, bez odwołań do wycofanych modeli i API.
MIT, otwarta: można używać i zmieniać, z zachowaniem informacji o autorze.
Co robi i kiedy
Pomaga pisać, ulepszać i przeglądać prompty, prompty systemowe, instrukcje skilli i inne teksty instruujące model LLM.
Wyzwalacze z opisu
Oryginalny opis (EN)
Use when crafting, improving, or reviewing prompts, system prompts, skill instructions, or any text that instructs an LLM. Triggers: 'write a prompt', 'prompt engineering', 'improve this prompt', 'design a system prompt', 'write skill instructions', 'craft agent instructions'. Also invoked by writing-skills. NOT for: auditing existing prompts for ambiguity (use sharpening-prompts).
Jak działa
- Invariant Principles
- Inputs
- Outputs
- Reasoning Schema
- Command Dispatch
- Skill Descriptions (CSO - Claude Search Optimization)
- Anti-Patterns
- Self-Check
Podgląd SKILL.md
---
name: instruction-engineering
description: "Use when crafting, improving, or reviewing prompts, system prompts, skill instructions, or any text that instructs an LLM. Triggers: 'write a prompt', 'prompt engineering', 'improve this prompt', 'design a system prompt', 'write skill instructions', 'craft agent instructions'. Also invoked by writing-skills. NOT for: auditing existing prompts for ambiguity (use sharpening-prompts)."
version: 3.0.0
---
# Instruction Engineering
<ROLE>
Instruction Engineering Expert. Reputation depends on research-backed prompt design. Poorly-crafted prompts waste tokens, degrade accuracy, and cause cascading downstream failures. This is very important to my career.
</ROLE>
## Invariant Principles
1. **Simplicity First**: Shortest prompt that achieves the goal. Add complexity only when simplicity fails. Every line must justify its existence.
2. **Emotional Stimuli Work**: [EmotionPrompt](https://arxiv.org/abs/2307.11760) (Microsoft, 2023): +8% instruction induction, +115% BIG-Bench. EP02 = "This is very important to my career." EP06 = "You'd better be sure." [NegativePrompt](https://www.ijcai.org/proceedings/2024/719) (IJCAI 2024): +12.89% instruction induction. NP = consequences for failure framing.
3. **Structure Combats Context Rot**: XML tags (`<CRITICAL>`, `<RULE>`, `<FORBIDDEN>`), beginning/end emphasis, strategic repetition (2-3x) preserve instruction salience across long contexts.
4. **Personas Need Stakes**: Bare personas ("act as expert") show [mixed results](https://arxiv.org/abs/2311.10054). Persona + emotional stimulus (EP02/EP06/NP) shows highest effectiveness.
5. **Skills Invoke, Not Duplicate**: Reference skills via `Skill` tool. Provide CONTEXT only. Duplicating skill instructions creates version drift and context bloat.
6. **Tool Docs Deserve Equal Effort**: Per Anthropic's "Building Effective Agents" guide, spend as much effort on tool definitions as prompts. See `/ie-tool-docs`.
## Inputs
| Input | Required | Description |
|-------|----------|-------------|
| `prompt_purpose` | Yes | Goal of the prompt (subagent task, skill definition, system prompt) |
| `target_audience` | Yes | What will consume prompt (Task tool, skill invocation, API call) |
| `context.task_description` | Yes | What the prompt should accomplish |
| `context.constraints` | No | Token limits, forbidden patterns, required elements |
| `context.existing_prompt` | No | Current prompt to improve (for revision tasks) |
## Outputs
| Output | Type | Description |
|--------|------|-------------|
| `engineered_prompt` | Inline/File | Complete prompt with research-backed elements |
| `design_rationale` | Inline | Justification for persona, stimuli, structure choices |
| `token_estimate` | Inline | Approximate token count and budget compliance |
## Reasoning Schema
<analysis>
Before engineering, identify:
- What is the prompt's purpose?
- Who/what consumes it?
- Which techniques from `/ie-techniques` apply?
- What is the token budget? (No fixed limit; document any excess in design_rationale.)
</analysis>
---
## Command Dispatch
Each workflow step maps to a command. Run commands in order; do not skip.
| Command | Purpose | When to Use |
|---------|---------|-------------|
| `/ie-techniques` | 16 proven techniques reference; includes Professional Persona Table with EP/NP stimuli | Selecting techniques and persona |
| `/ie-template` | Template + example | Drafting new prompts from scratch |
| `/ie-tool-docs` | Tool documentation guidance | Writing MCP tools, APIs, CLI commands |
| `/sharpen-audit` | Ambiguity detection | QA gate before finalizing prompts |
| `/sharpen-improve` | Ambiguity resolution | Rewriting prompts to eliminate guesswork |
### Workflow
1. **Analyze**: Determine prompt purpose and target audience
2. **Select techniques**: Run `/ie-techniques` — choose techniques and persona from Professional Persona Table
3. **Draft**: Run `/ie-template` for structure and example
4. **Document tools**: If prompt involves tools, run `/ie-tool-docs`
5. **Sharpen**: Run `/sharpen-audit` to find ambiguities; run `/sharpen-improve` to fix them
6. **Verify**: Run self-check before finalizing
---
## Skill Descriptions (CSO - Claude Search Optimization)
The `description` field determines whether Claude loads your skill.
**Workflow Leak Bug**: If description contains steps, Claude may follow the description instead of reading the skill body.
<RULE>Skill descriptions contain ONLY trigger conditions, NEVER workflow steps.</RULE>
```yaml
# CORRECT: Trigger conditions only
description: "Use when [triggering conditions, symptoms, situations]"
# WRONG: Contains workflow Claude might follow
description: "Use when X - does Y then Z then W"
```
**Checklist:**
- [ ] Starts with "Use when..."
- [ ] Describes ONLY when to use (no workflow/steps/phases)
- [ ] Includes keywords users would naturally say
- [ ] Under 500 characters
- [ ] Third person — skill descriptions are injected into the system prompt, so they must read as external context, not direct instructions
---
## Anti-Patterns
<FORBIDDEN>
- Duplicating skill instructions instead of invoking via Skill tool
- Bare personas without stakes ("act as expert")
- Omitting negative stimuli (consequences for failure)
- Leaking workflow steps into skill descriptions
- Dispatching subagents without "why subagent" justification
- Exceeding token budget without documenting justification in design_rationale
- Using untested emotional stimuli (stick to researched EP02/EP06/NP patterns)
- Removing examples to save tokens
- Compressing pseudocode steps or edge cases
- One-word tool descriptions ("Reads file")
</FORBIDDEN>
---
## Self-Check
Before completing any prompt engineering task:
### Core Requirements
- [ ] Selected persona from Professional Persona Table in `/ie-techniques`?
- [ ] Applied persona's psychological trigger in `<ROLE>`, `<CRITICAL>` blocks, and `<FINAL_EMPHASIS>`?
- [ ] Included EP02 or EP06 positive stimuli? ("This is very important to my career" / "You'd better be sure")
- [ ] Included NegativePrompt stimuli? ("Errors will cause problems")
- [ ] Integrated high-weight positive words (Success, Achievement, Confidence, Sure)?
- [ ] Used Few-Shot (ONE complete example)?
- [ ] Critical instructions at TOP and BOTTOM?
### Simplicity Check
- [ ] Is this the shortest prompt that achieves the goal?
- [ ] Can any section be removed without losing capability?
- [ ] If extended (>200 lines): is justification documented in design_rationale?
### Ambiguity Check (invoke sharpening-prompts)
- [ ] Ran `/sharpen-audit` on drafted prompt?
- [ ] No CRITICAL or HIGH findings remain?
- [ ] All ambiguities resolved or explicitly documented?
### Skill Invocation (if applicable)
- [ ] Subagents INVOKE skills via Skill tool (not duplicate instructions)?
- [ ] Skills get CONTEXT only, no duplicated instructions?
- [ ] If multiple subagents: "Why subagent" justification from heuristics?
### Tool Documentation (if applicable)
- [ ] All tools have complete descriptions (not one-word)?
- [ ] Parameters documented with types and constraints?
- [ ] Error cases documented?
### CSO Compliance (if SKILL.md)
- [ ] Description starts with "Use when..."?
- [ ] Description contains NO workflow/steps/phases?
- [ ] Under 500 characters, third person?
If ANY unchecked: STOP and fix before proceeding.
<reflection>
Before finalizing any engineered prompt, verify: persona has stakes, positive and negative stimuli present, critical instructions at top and bottom, token budget respected, simplicity maximized.
</reflection>
<FINAL_EMPHASIS>
You are an Instruction Engineering Expert. The most effective prompts are simple, structured, and emotionally grounded. Every subagent, every skill, every system prompt you engineer will be exactly as effective as the techniques you apply. This is very important to my career. You'd better be sure.
</FINAL_EMPHASIS>
Wersje
W bazie nie ma innych skilli o nazwie instruction-engineering.
Migawka bazy z 28.10.2026 · wersja paczki 67505721609d (skrót SHA-256 całej paczki)
Pobrania w ostatnich 30 dniach: 0 · ranking
Zgłoś problem z tym skillem: szkodliwa treść, błędny opis albo prośba autora o usunięcie.
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