Przejdź do treści
Biblioteka skilli
Projektowanie i UX · Nauka i wyjaśnianie

hig-platforms

/hig-platforms

Omawia wytyczne Apple HIG dla poszczególnych platform (iOS, iPadOS, macOS, tvOS, visionOS, watchOS), ich różnice i projektowanie aplikacji wieloplatformowych.

Repozytorium
hig-doctor ↗
Licencja
MIT
Ostatnia zmiana repozytorium
22.10.2026

Ocena i bezpieczeństwo

90/ 100Klasa: dobry
Format25 / 25
Frontmatter z nazwą i opisem, poprawna nazwa, opis do 1024 znaków, nazwa zgodna z folderem.
Odkrywalność25 / 25
Opis mówi, kiedy użyć skilla, ma sensowną długość i jest w 3. osobie.
Treść25 / 35
Co najmniej 150 słów i do 500 linii, nagłówki, listy kroków, przykłady albo kod.
Higiena15 / 15
Bez zaślepek typu TODO, bez ścieżek Windows, z licencją.
Ryzykobrak sygnałów w skanie
Pliki w paczce
8
Skrypty
0
Komentarze HTML
0
Adresy URL w SKILL.md
2
Przestarzałość

Brak sygnałów. Repozytorium zmienione 22.10.2026, bez odwołań do wycofanych modeli i API.

Licencja

MIT, otwarta: można używać i zmieniać, z zachowaniem informacji o autorze.

Co robi i kiedy

Omawia wytyczne Apple HIG dla poszczególnych platform (iOS, iPadOS, macOS, tvOS, visionOS, watchOS), ich różnice i projektowanie aplikacji wieloplatformowych.

Wyzwalacze z opisu

designing for iOSiPad app designmacOS designtvOSvisionOSwatchOSApple platformwhich platform
Oryginalny opis (EN)

Apple Human Interface Guidelines for platform-specific design. Use this skill when the user asks about "designing for iOS", "iPad app design", "macOS design", "tvOS", "visionOS", "watchOS", "Apple platform", "which platform", platform differences, platform-specific conventions, or multi-platform app design. Also use when the user says "should I design differently for iPad vs iPhone", "how does my app work on visionOS", "what's different about macOS apps", "porting my app to another platform", "universal app design", or "what input methods does this platform use". Cross-references: hig-foundati

Jak działa

  1. Key Principles
  2. Reference Index
  3. Decision Framework
  4. Output Format
  5. Questions to Ask
  6. Related Skills
Sekcje z nagłówków SKILL.md, w oryginale · 72 linii, 551 słów
Podgląd SKILL.md
---
name: hig-platforms
version: 1.0.0
description: >-
  Apple Human Interface Guidelines for platform-specific design. Use this skill when the user asks about
  "designing for iOS", "iPad app design", "macOS design", "tvOS", "visionOS", "watchOS", "Apple platform",
  "which platform", platform differences, platform-specific conventions, or multi-platform app design.
  Also use when the user says "should I design differently for iPad vs iPhone", "how does my app work
  on visionOS", "what's different about macOS apps", "porting my app to another platform",
  "universal app design", or "what input methods does this platform use".
  Cross-references: hig-foundations for shared design foundations, hig-patterns for interaction patterns,
  hig-components-layout for navigation structures, hig-components-content for content display.
---

# Apple HIG: Platform Design

Check for `.claude/apple-design-context.md` before asking questions. Use existing context and only ask for information not already covered.

## Key Principles

1. **Each platform has a distinct identity.** Do not port designs between platforms. Respect each platform's conventions, interaction models, and user expectations.

2. **iOS: touch-first.** Direct manipulation on a handheld screen. Optimize for one-handed use. Navigation uses tab bars and push/pop stacks.

3. **iPadOS: expanded canvas.** Support Split View, Slide Over, and Stage Manager. Use sidebars and multi-column layouts. Support pointer and keyboard alongside touch.

4. **macOS: pointer and keyboard.** Dense information display is acceptable. Use menu bars, toolbars, and keyboard shortcuts extensively. Windows are resizable with precise control.

5. **tvOS: remote and focus.** Viewed from a distance. Design for the Siri Remote with focus-based navigation. Large text, simple layouts, linear navigation.

6. **visionOS: spatial interaction.** 3D environment using windows, volumes, and spaces. Eye tracking for targeting, indirect gestures for interaction. Respect ergonomic comfort zones.

7. **watchOS: glanceable and brief.** Information consumable at a glance. Brief interactions. Digital Crown, haptics, and complications for timely content.

8. **Games: own paradigm.** Free to define in-game interaction models, but still respect platform conventions for system interactions (notifications, accessibility, controllers).

## Reference Index

| Reference | Topic | Key content |
|---|---|---|
| [designing-for-ios.md](references/designing-for-ios.md) | iOS | Touch, tab bars, navigation stacks, gestures, screen sizes, safe areas |
| [designing-for-ipados.md](references/designing-for-ipados.md) | iPadOS | Multitasking, sidebars, pointer, keyboard, Apple Pencil, Stage Manager |
| [designing-for-macos.md](references/designing-for-macos.md) | macOS | Menu bars, toolbars, window management, keyboard shortcuts, dense layouts, Dock |
| [designing-for-tvos.md](references/designing-for-tvos.md) | tvOS | Focus engine, Siri Remote, lean-back experience, content-forward, parallax |
| [designing-for-visionos.md](references/designing-for-visionos.md) | visionOS | Spatial computing, windows/volumes/spaces, eye tracking, hand gestures, depth |
| [designing-for-watchos.md](references/designing-for-watchos.md) | watchOS | Glanceable UI, Digital Crown, complications, notifications, haptics |
| [designing-for-games.md](references/designing-for-games.md) | Games | Controllers, immersive experiences, platform-specific conventions, accessibility |

## Decision Framework

1. **Identify the primary use context.** On the go (iOS/watchOS), at a desk (macOS), on the couch (tvOS), spatial environment (visionOS)?

2. **Match input to interaction.** Touch for direct manipulation, pointer for precision, gaze+gesture for spatial, Digital Crown for quick scrolling, remote for focus navigation.

3. **Adapt, don't replicate.** A macOS sidebar becomes a tab bar on iPhone. A visionOS volume has no equivalent on watchOS. Translate intent, not implementation.

4. **Leverage platform strengths.** Live Activities on iOS, Desktop Widgets on macOS, complications on watchOS, immersive spaces on visionOS.

5. **Maintain brand consistency** while respecting each platform's visual language and interaction patterns.

## Output Format

1. **Platform-specific recommendations** citing relevant HIG sections.
2. **Platform differences table** comparing navigation, input, layout, and conventions.
3. **Implementation notes** per platform including recommended APIs and adaptation strategies.

## Questions to Ask

1. Which platforms are you targeting?
2. New app or adapting an existing one? If existing, which platform is the base?
3. SwiftUI or UIKit/AppKit?
4. Need to support older OS versions?
5. Primary use context? (On the go, desk, couch, spatial, glanceable?)

## Related Skills

- **hig-foundations** -- Shared principles (color, typography, accessibility, layout) across platforms
- **hig-patterns** -- Interaction patterns that manifest differently per platform
- **hig-components-layout** -- Navigation structures (tab bars, sidebars, split views) that vary by platform
- **hig-components-content** -- Content display that adapts across platforms

---

*Built by [Raintree Technology](https://raintree.technology) · [More developer tools](https://raintree.technology)*
Pliki w paczce (8)
  • SKILL.md 5 KB
  • references/designing-for-games.md 2 KB
  • references/designing-for-ios.md 2 KB
  • references/designing-for-ipados.md 2 KB
  • references/designing-for-macos.md 2 KB
  • references/designing-for-tvos.md 2 KB
  • references/designing-for-visionos.md 2 KB
  • references/designing-for-watchos.md 3 KB

Wersje

RepozytoriumWynikLicencja
Ta strona · raintree-technology/hig-doctor90MIT
rootcastleco/rei-skills90MIT

Identyczna treść występuje jeszcze w 3 innych folderach na GitHubie. Tu pokazujemy jedną, najlepiej ocenioną kopię.

Migawka bazy z 28.10.2026 · wersja paczki 3c528536810e (skrót SHA-256 całej paczki)

Zgłoś problem z tym skillem: szkodliwa treść, błędny opis albo prośba autora o usunięcie.

Podobne skille

  • 100apple-hig-expert
    Doradza w Apple Human Interface Guidelines dla iOS, iPadOS, macOS, watchOS, tvOS i visionOS: projekt, audyt zgodności, dobór komponentów i dostępność.
  • 95apple-hig-helper
    Udostępnia wytyczne Apple Human Interface Guidelines dla iOS, macOS, visionOS, watchOS i tvOS ze streszczeniami 174 tematów, w tym wzorce UI i dostępność.
  • 100apple-hig
    Kieruje do aktualnych wytycznych Human Interface Guidelines przy projektowaniu, wdrażaniu i przeglądzie interfejsów na iOS, iPadOS, macOS, tvOS, visionOS, watchOS i CarPlay: platformy, fundamenty, wzorce i komponenty.
  • 100apple-human-interface-guidelines
    Pilnuje bieżących oficjalnych wytycznych Apple Human Interface Guidelines przy projektowaniu i wdrażaniu interfejsu na iOS, macOS, visionOS, tvOS i watchOS, w tym SF Symbols i tryb ciemny.
  • 100apple-design-skill
    Dostarcza Human Interface Guidelines Apple do projektowania, budowania i przeglądu natywnego UI/UX na iOS, iPadOS, macOS, watchOS, tvOS i visionOS: komponenty, metody wprowadzania, kolor, typografia, ruch i dostępność.
  • 100apple-hig-expert
    Audytuje i projektuje interfejsy iOS, macOS, watchOS i visionOS według Human Interface Guidelines, w tym Liquid Glass, kontrast i rozmiary celów dotyku.

Uwagi i zgłoszenia

Wiadomość trafi do Bartosza Sokolińskiego. Adres e-mail jest potrzebny tylko do odpowiedzi. Szczegóły w polityce prywatności.