create-openbitfun-cinematic-wallpaper-skin
/create-openbitfun-cinematic-wallpaper-skin
Stosuje przepis na animowane tło wideo i materiały szkliste do skórki OpenBitFun, po wczytaniu nadrzędnego skilla.
- Autor
- gcwing ↗
- Repozytorium
- openbitfun ↗
- Licencja
- MIT
- Ostatnia zmiana repozytorium
- 27.10.2026
Ocena i bezpieczeństwo
- Pliki w paczce
- 9
- Skrypty
- 4
- Komentarze HTML
- 0
- Adresy URL w SKILL.md
- 0
Brak sygnałów. Repozytorium zmienione 27.10.2026, bez odwołań do wycofanych modeli i API.
MIT, otwarta: można używać i zmieniać, z zachowaniem informacji o autorze.
- 4 skrypty w paczce. Przejrzyj je przed instalacją, bo Claude może je uruchomić.
Skrypty: scripts/build_assets.py, scripts/build_cinematic_skin.py, scripts/cinematic_recipe.py, scripts/scaffold_cinematic.py
Co robi i kiedy
Stosuje przepis na animowane tło wideo i materiały szkliste do skórki OpenBitFun, po wczytaniu nadrzędnego skilla.
Oryginalny opis (EN)
Apply the cinematic animated-wallpaper style recipe to a OpenBitFun Appearance skin. Use after loading the parent create-openbitfun-skin Skill when the user provides animated character artwork and wants a host-managed video background, source-derived glass materials, image-led cards, illustrated dialogs, reproducible builds, or cinematic drift checks.
Jak działa
- Style strategy
- Output layout
- Choose a source frame
- Create a palette
- Build the recipe
- Rebuild and check
- Recipe implementation
- Runtime inspection
Podgląd SKILL.md
---
name: create-openbitfun-cinematic-wallpaper-skin
description: Apply the cinematic animated-wallpaper style recipe to a OpenBitFun Appearance skin. Use after loading the parent create-openbitfun-skin Skill when the user provides animated character artwork and wants a host-managed video background, source-derived glass materials, image-led cards, illustrated dialogs, reproducible builds, or cinematic drift checks.
---
# Cinematic animated-wallpaper recipe
Load the parent `create-openbitfun-skin` Skill first. The parent registry and package references define what can be changed; this example defines one optional visual strategy.
Do not reuse this example's asset roles, crop defaults, palette, opacity, or material choices unless they fit the user's artwork and intent. Its [surface-plan.json](references/surface-plan.json) is an example style selection validated against one registry revision, not a list of all current Appearance surfaces. Re-query the parent registry whenever the host checkout or bundled snapshot changes.
Read [style-playbook.md](references/style-playbook.md) for visual decisions and [palette-contract.md](references/palette-contract.md) before creating a custom palette.
Read the parent [media-quality-policy.md](../../references/media-quality-policy.md) before overriding video or WebP quality.
## Style strategy
This recipe uses:
- a host-managed VP9 WebM background with an image poster;
- source-derived artwork for floating surfaces, sidebars, cards, and dialogs;
- translucent cinematic materials over the artwork;
- a semantic palette shared by Style IR and renderer adapters;
- broad surface coverage suitable for an immersive character-led skin.
Keep the built-in Appearance for any owner that does not benefit from this treatment. Query the parent registry before adding, removing, or changing a selected surface.
## Output layout
Keep the importable project isolated from source and report files:
```text
<skin-root>/
package/
appearance.json
assets/
background.webm
floating.webp
sidebar.webp
card-detail.webp
card-portrait.webp
dialog.webp
preview.webp
sources/
palette.json
surface-plan.json
contact-sheet.png
asset-preview-sheet.png
<skin-id>.openbitfun-appearance
host-verification.json
skin-build.json
runtime-checklist.json
```
Validate and build only `<skin-root>/package`. Reports and source files inside that directory invalidate the project.
## Choose a source frame
Generate only the timestamped contact sheet:
```powershell
python examples/cinematic-animated-wallpaper/scripts/build_cinematic_skin.py contact `
--source <animated-wallpaper.mp4> `
--output <skin-root>
```
Inspect `contact-sheet.png`, select a frame time, and decide normalized crops. Do not continue with blind crops.
## Create a palette
Copy [default-palette.json](references/default-palette.json) outside the Skill and tune it to the source artwork. Keep every required semantic key and six-digit hex value.
The recipe maps the palette into cinematic materials plus CSS, Widget, Monaco, xterm, Mermaid, and Canvas renderer settings. The parent Skill does not prescribe these mappings for other styles.
## Build the recipe
Run from the parent Skill directory:
```powershell
python examples/cinematic-animated-wallpaper/scripts/build_cinematic_skin.py build `
--source <animated-wallpaper.mp4> `
--output <skin-root> `
--id <skin-id> `
--name "<Skin name>" `
--frame-time <seconds> `
--palette <palette.json> `
--openbitfun-repo <openbitfun-repo>
```
The thin recipe entrypoint combines cinematic asset generation and manifest construction with the parent's generic build support. It initializes the package, generates previews and assets, copies resolved recipe inputs, scaffolds the manifest, validates project and archive, runs strict host verification, and writes the reproducibility record.
Production host warnings fail by default. Use `--allow-warnings` only for diagnosis.
The default `--video-quality auto` tries codec-lossless VP9 only for small workloads, otherwise starts at CRF 20 and adapts only when the encoded file exceeds the host limit. The default `--static-quality-mode auto` tries lossless WebP before a quality fallback. Use `--video-quality lossless` only when exceeding 64 MiB should be treated as a hard failure; use `--video-crf` to reproduce a known fixed encoding.
Inspect `asset-preview-sheet.png`. Re-run `build --force` with adjusted crop arguments when any role is poorly framed.
## Rebuild and check
```powershell
python examples/cinematic-animated-wallpaper/scripts/build_cinematic_skin.py rebuild `
--output <skin-root>
python examples/cinematic-animated-wallpaper/scripts/build_cinematic_skin.py check `
--output <skin-root>
```
Build records use `openbitfun.appearance.recipe-build` and identify this recipe.
`skin-build.json` records the requested policy, every attempted encoding, and the selected codec-lossless/CRF or WebP quality result. `check` verifies source, palette, surface-plan, manifest and archive drift, package validity, and current host compatibility. Add `--skip-host-verify` only for an offline check.
## Recipe implementation
- [cinematic_recipe.py](scripts/cinematic_recipe.py) owns palette interpretation, materials, renderers, asset declarations, and manifest generation.
- [build_assets.py](scripts/build_assets.py) owns cinematic asset roles and their crop, tint, brightness, and blur decisions.
- [build_cinematic_skin.py](scripts/build_cinematic_skin.py) is the thin command entrypoint.
- Parent `scripts/build_support.py` owns generic package and verification lifecycle operations.
- Parent `scripts/media_support.py` owns generic probing, extraction, crop, encoding, and preview primitives.
Use [scaffold_cinematic.py](scripts/scaffold_cinematic.py) only when generating or checking the cinematic manifest without the full build.
## Runtime inspection
After importing the package, inspect at minimum:
- normal workbench and collapsed navigation;
- detached Toolbar Mode and in-app floating mini chat with long conversations;
- Skills, MiniApp gallery, Agents, and Insights views;
- Settings, archived sessions, and keyboard shortcuts;
- terminal navigation, bottom terminal, files, and auxiliary panels;
- generic and dedicated dialogs;
- text over calm and bright animation frames;
- reduced-motion poster fallback.
Record evidence in `runtime-checklist.json`. `skin-build.json` keeps `runtimeVisualInspection: false` until a real import is inspected; compiler validation does not replace runtime inspection.
Pliki w paczce (9)
- SKILL.md 6 KB
- references/default-palette.json 1 KB
- references/palette-contract.md 1 KB
- references/style-playbook.md 10 KB
- references/surface-plan.json 23 KB
- scripts/build_assets.py 7 KB
- scripts/build_cinematic_skin.py 18 KB
- scripts/cinematic_recipe.py 18 KB
- scripts/scaffold_cinematic.py 3 KB
Wersje
W bazie nie ma innych skilli o nazwie create-openbitfun-cinematic-wallpaper-skin.
Migawka bazy z 28.10.2026 · wersja paczki ef6bb5288965 (skrót SHA-256 całej paczki)
Pobrania w ostatnich 30 dniach: 0 · ranking
Zgłoś problem z tym skillem: szkodliwa treść, błędny opis albo prośba autora o usunięcie.
Podobne skille
- 100create-openbitfun-skin
Sprawdza kontrakt wyglądu OpenBitFun oraz tworzy, naprawia, pakuje i waliduje lekkie skórki .openbitfun-appearance, wraz z diagnozą błędów importu. - 100skin-creator
Tworzy i stosuje dwuelementowy skin wizualny LobsterAI na podstawie opisu stylu, tylko gdy zestaw AI Skin Designer poda znacznik workflow skin_pack. - 100pr-review-canvas
Tworzy w OpenBitFun Canvas wizualny przegląd PR lub diffu z kartami zmian, mapą recenzji i ostrzeżeniami o ryzyku. - 100skin-designer
Projektuje motyw wyglądu transkryptu Claude Code, zmienia kolory, spinner i napisy stopki. - 85codex-dream-skin-studio
Instaluje i dostosowuje na macOS motyw Codex z własnym obrazem jako tłem całego okna, z bezpiecznym wycofaniem zmian. - 90videojs-skin
Projektuje własny wygląd i układ odtwarzacza Video.js 10, także naśladując znany serwis, w osobnym środowisku podglądu.